Gamocles uses a roll and keep system inspired by AEG’s Legend of the Five Rings RPGs. Whenever the Boss calls for a check, the player rolls a total of 10-sided dice (d10) that is almost always a sum of Trait and Skill scores, and keeps his choice of a number of dice that is predicated by the check. The total of the numbers rolled by these dice is then checked against a Target Number (TN). When a Skill check is called to be made, it always means that the dice pool contains d10s equal to the total of the skill points in that particular Skill, and the trait points in the Trait that the Boss deems most appropriate to be used based on the player’s description of the action undertaken. If the dice kept are 0 or less, the total rolled defaults to 0. For example, if the Boss calls for a Combat(Cmb) check against a undefending opponent (ie. it’s not a combat roll that would see the defender rolling a DR), and Nalac, a PCU Agent has a Cmb score of 3, she must first describe the manner in ...