Skip to main content

fuck the story

The meaning of my blog's name is twofold. At least. More reasons may come up later.

First, it's sincere. Fuck the story. Don't play RPGs for the fucking story, don't use plot armour, don't let the GMs rail the fuck out of your fun just to serve some perverse, narrative agenda, don't throw the rulebook in the trash just because the setting doesn't suit your homebrew. Play it as written, reveal its strengths, or if we're talking about 5e, realise why the fuck it's the worst plight in RPGs, and the most absolute shitfest in the storytelling toolbox after whatever MCU inflicted upon us. Fuck the story, play for you, play for your friends, your table, your insecurities, your whatever. Gaming is about people.

Yes, obviously, you turd, if your table demands a beautiful 5-arc narrative with internal strife, do railroad that shit. But make it about yourselves. Stories are nothing if not communicated for our pleasure, enrichment of spirit, suffering, emotional exertion, or whatever.

Secondly, it's ironic. Beneath everything, I'm a historian. Stories matter, stories are constitutional, core experiences that shape what it means to be conscious. We may one day discover that dogs or crocs function in unconscious narrative arcs. What we will not discover is that humans don't. Our whole day is a story, relationships can be described and lived as chapters, suffering can be justified or villified through constructed narratives, even nazism had stories to back itself up, and logical arguments strengthen themselves if communicated through an allegory. 

Stories matter. Until they don't. Then the stories you tell about the story you crafted matters most. The story about the time you had fun telling stories that made other people have fun.

It actually was twofold. Nice.

Comments

Popular posts from this blog

who am i and what the fuck i wanna talk about

 I'm Spyros, a lot of people know me as Sagjer (nickname stuck since middle school), some few have called me Hakim for reasons I never understood. Let's go to the whole identity declaration. I'm Cretan of Turkoarab descent, most likely from Ottoman pirates that settled in south Chania; as far as we know at least. I grew up in an awful suburb of Athens, have lived in Crete for about a decade, and generally aim to retire there - if it doesn't go full resort mode like the rest of this cesspool called Greece. I've studied Physics (quit, hated all of it besides Climatology), Marine Engineering (quit, left me with a phobia of the sea that I managed to overcome after 11 years - 2 weeks prior to this post actually), electric bass, and History of Science (loved, still do, went on and got a History of Science MSc, and started doing my PhD with an absolute moron, and then quit that shit). I quit a lot of things. I get bored easily, I think I master them quickly, I lose interes...

Fantasy, Imagination, Fiction.

There are these two distinctions that I wanna turn my mind onto. One is imagination vs. fantasy. The other is fiction vs. non-fiction. There are a couple delineations between imagination and fantasy, that of course, all depend on our definitions of them and our point of view. Like, in my mind - which I'm sure has been affected by others' writings way more than an arrogant moron would be willing to accept - imagination founds and expands itself on reality, whereas fantasy is the reduction of our willingness to bend reality to fit our imagination in it. I got no fucking clue what I mean by it, but you'll get it.  You imagine your ex getting hit by a bus, you imagine your supervisor found mauled by pigs, you imagine getting a small raise that you're definitely worth, just fkn ask for it. On the contrary, you fantasise about Selena Gomez watching your ex getting hit by a bus right besides you, you fantasise about your supervisor getting mauled by flying pigs spitting fireba...

Gamocles: Glitter and Grime Introduction

  Gamocles is a role-playing game centred around your characters (referred to as Agents, or PCs), trained individuals set to carry out missions in a world like our own only with a key difference. In the Earth of Gamocles, in 2073, the people have actually realised their power and to a large degree, managed to topple the existing power structures, bringing forth new ones that have enabled them to begin discovering their potentials. In ways both tangible and intangible, your characters will belong to groups explicitly politicised, and will have been upbrought within social, political, and magical traditions that have shaped their ways of interacting with their worlds.  But, doesn’t this stand true already, for our world? Of course, it’s true. Only we are so hell-bent on individualism and person-centric, liberal explanations for history and society, that when someone needs to point out that, you know, you’re not as much of an individual as it’d serve capitalism, they need to make...